Combat Art ordering.
I recently did some parsing trying to optimize the order in which I use my various taunts and damage arts...
For both tanking single mobs and multiples...
I thought it might be useful for some...and I am hoping to here what others are doing.
Keep in mind that at 77 I still do not have the final upgrades to several abilities and CAs..and of the ones I have some are not AD3 or better.
This is the order I have come up with which has yielded me the best aggro and the best DPS.
For Tanking
After the pull..either body or bow...
-Impede as soon as I can
-Guard...although its an encounter taunt it still has a good range and no reason not to use it on singles.
At this point..for most fights...is where the rest of the group as started doing their stuff...
If Single MOB:
-Reinforcement...if its UP and I think I need it
If Multiple Mobs:
-Reinforcement...if its up (*note* I highly recommend all guards get AA to reduce reuse of Reinforcements)
-Slanderous Assault
-Siege (Blue AOE)
-Dragoon Spin (AGI line AA)
-Decimate...I like to start out with this because its nice DMG and it lowers mobs Def which helps subsequent attacks
the next two I like to use early because they are dots and small debuffs..
- Sever
- Merciless Charge
- Lore and Legend Mastery if its applicable.
the next ones are dependent on my current AA spec:
- Accelleration Strike (INT AA line)
- Executioners Strike (STR AA line)
- Mar (If I am lucky and chain this correctly after executioners strike..it can be a nice crit dmg hit)
- Lay Waste
At this point I have the remaining dmg arts ordered based the average parse DPS...this is where spending some doing some parsing helps in determining what order.
For the duration of the fight I usually rinse and repeat, using arts as they become available...only difference is when tanking multiples..as I rinse and repeat I am also cycling thru the targets.
With regards to our buffs...primarily the short duration ones...I tend to only use those when I need...or on a tough mob...I will pop them on incoming..casting buffs after the pull tend s to net a bit of extra aggro.
Also, I know alot of people prefer to only use Reinforcments when needed so as I start tanking harder stuff I might need to rethink my current use.
As it is..with the reuse AA...I almost always have reinforcments when I need it...so if I use it at the start so far its not been big deal.
When not tanking I just skip over any taunts or arts that have a threat component to them.
After hit 80 and start getting better gear and such..I am sure I will have to redo some things.
I am curious to see what other Guards are doing
For both tanking single mobs and multiples...
I thought it might be useful for some...and I am hoping to here what others are doing.
Keep in mind that at 77 I still do not have the final upgrades to several abilities and CAs..and of the ones I have some are not AD3 or better.
This is the order I have come up with which has yielded me the best aggro and the best DPS.
For Tanking
After the pull..either body or bow...
-Impede as soon as I can
-Guard...although its an encounter taunt it still has a good range and no reason not to use it on singles.
At this point..for most fights...is where the rest of the group as started doing their stuff...
If Single MOB:
-Reinforcement...if its UP and I think I need it
If Multiple Mobs:
-Reinforcement...if its up (*note* I highly recommend all guards get AA to reduce reuse of Reinforcements)
-Slanderous Assault
-Siege (Blue AOE)
-Dragoon Spin (AGI line AA)
-Decimate...I like to start out with this because its nice DMG and it lowers mobs Def which helps subsequent attacks
the next two I like to use early because they are dots and small debuffs..
- Sever
- Merciless Charge
- Lore and Legend Mastery if its applicable.
the next ones are dependent on my current AA spec:
- Accelleration Strike (INT AA line)
- Executioners Strike (STR AA line)
- Mar (If I am lucky and chain this correctly after executioners strike..it can be a nice crit dmg hit)
- Lay Waste
At this point I have the remaining dmg arts ordered based the average parse DPS...this is where spending some doing some parsing helps in determining what order.
For the duration of the fight I usually rinse and repeat, using arts as they become available...only difference is when tanking multiples..as I rinse and repeat I am also cycling thru the targets.
With regards to our buffs...primarily the short duration ones...I tend to only use those when I need...or on a tough mob...I will pop them on incoming..casting buffs after the pull tend s to net a bit of extra aggro.
Also, I know alot of people prefer to only use Reinforcments when needed so as I start tanking harder stuff I might need to rethink my current use.
As it is..with the reuse AA...I almost always have reinforcments when I need it...so if I use it at the start so far its not been big deal.
When not tanking I just skip over any taunts or arts that have a threat component to them.
After hit 80 and start getting better gear and such..I am sure I will have to redo some things.
I am curious to see what other Guards are doing